3Dviz Pro Max

Build interactive 3D scenes with a coding agent using scene recipes, Three.js starting points and visual inspection workflows.

By viettranxSkillMIT

See what’s inside

Browse the official showcase
Official 3Dviz showcase capture of a fantasy village island at dusk
Village at duskAuthor-published runtime capture from the retired pilot revision at mixed tiers; no independent WOG Labs render.
Official 3Dviz showcase of a coupled 24-tooth and 16-tooth gear pair in a dark studio
Coupled gearsAuthor-published recipe capture: a 24/16-tooth pair with a 3:2 ratio. View the upstream evidence for context.

Official showcase frames by viettranx, resized proportionally. These are upstream runtime captures, not output generated or benchmarked by WOG Labs. The older promotional village animation is not used as a skill execution test. Source & credits

Move from a scene idea to an inspected 3D artifact

3Dviz Pro Max is an agent skill for creative 3D visualization. It combines a scene-building workflow, searchable recipes and knowledge, reusable Three.js templates and kits, and guidance for capturing and inspecting real rendered frames.

  • Shape an art direction, object structure and meaningful scene behavior.
  • Retrieve recipes and reusable knowledge for creative and explanatory subjects.
  • Start from Three.js scaffolds, camera and lighting rigs, or scene kits.
  • Capture built scenes and refine from observed frames, with factual sources where needed.

Before you start

  • A coding agent with access to project files and tools for running and inspecting the scene.
  • Copy the complete skills/3dviz-pro-max folder, including its data and references.
  • Python for catalog helpers; scene runtime dependencies depend on the selected project.
  • Browser capture needs the optional Playwright setup; Blender-based workflows need Blender.
  • The upstream installation guide labels marketplace/plugin routes as not yet host-tested.

Set it up for your workflow

After extracting the repository ZIP, copy this entire folder into your agent’s documented skill directory. This is a folder path, not a shell command. Refresh skill discovery and verify that the agent can read its SKILL.md.

  1. Extract the repository and copy the complete skill folder using the installation guide.

  2. Ask your agent to identify the installed skill, then describe a scene and the interactions you want.

  3. Build and run the scene in your project, inspect captured views, and report observed results and remaining limits.

Read the official README

License and source

MIT license. Preserve the original copyright and permission notice when redistributing the skill and its accompanying files. Preview images are attributed to the upstream author; WOG Labs has not independently run these example projects.

WOG Labs reviewed the linked repository and its documented download options. The previews come from the identified upstream sources; installation and generated results have not been independently reproduced here.

3Dviz Pro Max — Skill | WOG Labs